Attacking a target
In Hellbringer, player attacks are divided into two types:
- To a target
- To all opponents
Several skill cards allow you to deal damage and certain items, when used, are considered attacks and can also deal damage.
Actions that inflict damage of the same type accumulate and are always calculated together. However, damage of different attack types is never combined.
For example, a player can deal damage to an enemy with his weapon, a skill, and an attack in the same turn. All of this damage will stack up one by one and will be calculated together when the player is satisfied or when the player has reached their action point limit. This accumulation allows players to take down terribly powerful enemies.
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