Classes

WARRIOR

Vigorous, the warrior specializes in weapons and melee combat. His power allows him to multiply his damage with his weapons and his health points, but his knowledge of magic is rather limited.

STARTER CARD

Warrior’s Sword

SPECIALTIES

Weapons and health points

ATTRIBUTES

HUNTER

With excellent perception, the hunter’s disciplines allow him to increase his damage by discarding cards from his hand and reducing the armor of his targets. His weapons of choice are long-range ones.

STARTER CARD

Hunter’s Dagger

SPECIALTIES

Perception, Armor Penetration and Cards in Hand

ATTRIBUTES

PALADIN

The paladin is distinguished by his armor and specializes in defense. Close-quarter combats are no secret to him, but his vision is rather reduced.

STARTER CARD

Paladin’s Mace

SPECIALTIES

Armor, Canceling effects and Weapons

ATTRIBUTES

DRUID

The Druid’s skill stands out with his companions and his poison-focused attacks and the number of enemies in play. His power allows him to quickly show off his skills, but he relies on his companions to maximize his damage.

STARTER CARD

Druid’s Wolf

SPECIALTIES

Companions, Poison and Action Points

ATTRIBUTES

MONK

Excellent in unarmed combat, the monk stands for resistance and strength. Despite his restricted eyesight, his skills allow him to overcome his shortcomings in order to strike down enemies with the power of his fists.

STARTER CARD

Monk’s Strike

SPECIALTIES

Damage without weapons and well-rounded fighter.

ATTRIBUTES

SORCERER

The almighty power of the sorcerer lies in his intelligence in learning several skills, but also in his naturally high power. However, he must act quickly in order to avoid being surrounded by enemies.

STARTER CARD

Sorcerer’s Lightning

SPECIALTIES

Action Points, Skills and Damage

ATTRIBUTES

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